|
Post by Pawel on Jan 4, 2021 19:11:16 GMT
You're currently running a BP campaign, mate? Awesome! Tell us more!
|
|
erik
New Member
Posts: 6
|
Post by erik on Jan 5, 2021 15:36:49 GMT
I am running a game for my wife and a friend of mine (via roll20 for him as he is in Ottawa and I am in Waterloo). We have a GEO Marshal (newly minted and newly arrived on Poseidon) and his GEO Scientist partner (aquaform, also new to the planet). They went through an opening scene of prepping for the trip and coming out of their capsules coughing up goo and the whole deal then got shipped downside to Haven. Hi-jinks ensued! I am, for the most part, using the adventures that exist for the game. I have limited time for prep but I have strung them together into something cohesive as a campaign.
|
|
|
Post by Pawel on Jan 5, 2021 20:06:34 GMT
Oh nice, if you're using the existing adventures and plot hooks printed in the books, you have lots of excellent material. I imagine it's a bit of a task to pair up a GEO Marshall with a civilian for more than a single case - depending on the scientist's specialty. If the scientist is a deputy or a criminal consultant of some sort, your party should be all sorted for the long run - you'll have an unlimited supply of adventures (as in, criminal cases of all kinds!), if not in the Blue Planet books, then in all the billions films, TV series, novels, etc., focusing on crime or detective work. Possibly the biggest genre ever.
But what about the characters' personal motivations and arcs? Regardless of what plots I tend to pursue in the games I run, I always like to focus at least a bit on the characters' personal views, fears, hatreds, longings, etc. Shared passions or divisive opinions can really heat up some adventures in the best of ways. Make your players well invested not just in criminal riddles or action sequences, but also in developing their characters further.
|
|
erik
New Member
Posts: 6
|
Post by erik on Jan 5, 2021 20:23:53 GMT
There certainly is a crap ton of things to play with on the planet. They have done the criminal investigation thing but have also experienced a bunch of what the planet has to offer as well (including those pesky manta rays...) The arc is developing nicely actually. The marshal stepped off the boat all bright and shiny and looking to make a difference. Now he is more jaded and has had to do deals with the devil to get things done. The shine is slowly wearing off the badge as they brush into Internal Affairs, criminal organizations etc. The scientist is a GEO trained operative as well, just with a science background. Works very well with the marshal in covering skill areas that he just does not have. She has a background of having a fascination with Poseidon from the time she was on Earth. The brushes with the fauna of Poseidon are just like a lure for her to try and find out more. They are also heading to their new assignment in the Sierra Neuvos... more good times coming.
|
|
|
Post by Pawel on Jan 6, 2021 15:42:48 GMT
Oh, beautiful!! I hear Sierra Nueva is quite pleasant this time of year. It's quite easy to demonize the Natives following Bataku's war pods, but it might be cool to get both these GEO officials to see multiple facets of the conflict there. Both beauty and horror - and more. Sounds like the Marshal is happy to set the procedural book aside, so he might just be able to deal with plenty of shades of grey there. And Sierra Nueva is quite a unique biodome, if the scientist is leaning that way. Given that both characters represent an organisation that strives to claim the planet as its own, and they're both an extension of a fairly rigid structure, having them traverse such a distant territory gives you the opportunity to sweep the carpet from underneath them a bit. Get to meet the humans underneath the badges. Who is the Marshal without comms, access to extra personnel and equipment - or indeed without justified legal jurisdiction in an almost alien community? Who really is that person under the skin of the scientist, when she ends up needing to rely only on her wits and fortitude, with limited and quickly shrinking access to equipment and no databases or peers available to moderate her observations, etc.? You have Ninos Muertos in there, mate. Horror themes can work surprisingly well for characters that feel they're in control - and Ninos Muertos can be used in some exciting ways to create a sense of being hunted, even besieged - without the adventure unnecessarily revolving around combat.
|
|
erik
New Member
Posts: 6
|
Post by erik on Jan 7, 2021 13:24:38 GMT
Actually they have a fair amount of sympathy for the Natives and not much love for the Corporations at this point. It comes down to methods for them. As long as the Natives are targeting Corps it seems like that is not so bad, but if innocents get harmed then they are not so keen. A fine line that will fail for them at some point. Moral grey for the win. It actually took quite a bit if time for the marshal to start to bend the rules. The scientist was far less rigid in approach so there were some great debates to be had over how to proceed a number of times. They have managed to recruit a number of interesting characters into their circle from a number of different areas around the Archipelago. As they were recently tasked with forming a team to set up the new base of operations, they went back to a number of contacts they have made both within and without of GEO to create their small unit. Should be interesting to see how that all plays out. They do not all have the same perspective on what exactly needs to be done on the planet.
They are quite wary about the Aborigines having had a couple of brushes with them so far and been some of the only survivors each time. They know to be afraid of them but they are also curious as to what exactly is going on with them. What their motivations might be etc. They also have butted heads a couple of times now with the Gorchoffs and are now on that groups radar which is never a good thing. All around they are still testing the waters, so to speak, to try and figure out the exact lay of the land and try and figure out who the 'good' and 'bad' guys are in their minds.
Adventure-wise, they have played out variations on 'Strange Bedfellows' as an opener, 'The Expedition' (got some NPC contacts out of that one as well as their first encounter with the Aborigines), 'Dinner and a Show' which later netted them another member of their team (an explosive removal GEO trooper), 'Jenny Mnemonic' and they now have her as a contact (I linked her with Internal Affairs and Mr. Reason), 'Gorkytown' once they got back to Haven, 'Distant Deeps' that went as well as you could expect, a variant on 'Triple Play' that led to their second contact with the Aborigines, a variant on 'Flight Hazards', and that is where we are now. In between those were more connective tissue encounters etc. that have helped keep it a coherent story line and introduced a large number of NPCs that they have interacted with (and recruited in some cases to be simply and 'eyes and ears' person to coming in for the win with GEO. Enemies have been made as well of course...
|
|
|
Post by Pawel on Jan 7, 2021 20:01:29 GMT
Wow mate, that is plenty of material already played through! Very solid track record. And it looks like you're tackling plenty of thematic areas of BP as you travel across the Archipelago. Well done, hope you and your team continue to have lots of fun. Man, I wish I had a solid couple of weeks to sit down and properly delve into a nice, meaty campaign of my own... This whole pandemic is making me busier than I'd like, but you've certainly whet my appetite, so thanks very much for that!
|
|
erik
New Member
Posts: 6
|
Post by erik on Jan 7, 2021 23:34:37 GMT
With only a few players and playing roughly weekly/bi-weekly, you can cover a lot of territory! The pandemic is not shakes that is for sure, but it did provide the roll20 platform to play the game with my old university buddy across the province from us. Busy though - yeah. We just got told we are doing 2 more weeks of online learning with our classes so there has been a ton of extra work on the tech end of things! (I am a teacher by the by). Glad to get you thinking! I love the setting and we are having a blast exploring it. Even with the time we have put in, there is still a ton of plot points out there that we have not even begun to scratch at. Plenty more good gaming to be had!
If you are curious to see what we are doing, you can fire me an email address and I can add you to the roll20 to look around. Keeping to the 2 players for now but it might give you some inspiration for setting up your own game.
|
|
|
Post by Pawel on Jan 8, 2021 17:16:53 GMT
Cheers, mate. I'm a bit old-school when it comes to TTRPG, so tend to run my campaigns in a face to face environment - most of the time with just my Mrs (who was my main player and GM long before we married), especially now with national lockdowns enforcing this left and right. We've been playing a lot of different titles the past few years and I'm ashamed to admit Blue Planet hasn't featured among them as heavily as it should - time to correct that!!
|
|
erik
New Member
Posts: 6
|
Post by erik on Jan 8, 2021 17:54:12 GMT
It is a great game to play with a small group for sure. It is just myself, my wife and one friend giving it a go at the moment and it is working out great. Honestly, pre-covid, you would never have caught me playing games online. Face to face is so much better but circumstances have changed things up and now I run or play in a number of online games. Partly it is just to keep in touch with our friends! It is funny playing an online game with people who only live 10-15 minutes away. Hope you are successful in getting a game of BP going - lots of fun material to play with and more coming!
|
|
|
Post by Pawel on Jan 9, 2021 10:52:17 GMT
Yeah, I can see online TTRPG having its benefits, if done right - especially currently. I'd imagine it comes with its own set of potential hurdles to get used to, but I'm sure it's worth it. Cheers, mate, I'm getting the Mrs geared up for a BP campaign soon. We've just finished a couple months worth of Cyberpunk RED thing and are currently playing some Legend of the 5 Rings, but yeah, we already know what's next in line.
|
|
|
Post by Rrok Anrolle on Jan 20, 2021 15:06:25 GMT
It's not that difficult really. I've been doing it for a few years now. I had a regular D&D game that was being played using Discord and Roll20. I've also done a number of other games using Zoom and Roll20, specifically for games streamed on Twitch, but also some non-streamed games. I even did a demo of the BP Quickstart for a stream and it seemed to go well.
|
|
|
Post by Pawel on Jan 20, 2021 18:34:01 GMT
Oh yeah, I fully believe (it's just not my thing) it's doable and a lot of people are doing it. Which is great, especially in covid times. Lots of people connecting online and spreading the greatness of TTRPG to more people. Everybody wins.
|
|
|
Post by grinnenbaeritt on Jan 21, 2021 7:41:42 GMT
Oh yeah, I fully believe (it's just not my thing) it's doable and a lot of people are doing it. Which is great, especially in covid times. Lots of people connecting online and spreading the greatness of TTRPG to more people. Everybody wins. I've been running a "Blue Planet"(ish) game on Roll20/Discord now since the "Interesting Times" began. Being part of a FTF gaming club (Bournemouth, UK), we transferred all our activities over to "Virtual" and, AFAIK they've all (about 5 games run at the same time) continued much in the same vein, albeit several people experience sporadic technical difficulties (esp with Discord, which sometimes seems to have a mind of its own)... The BIG issue in running the games is actually sound (most people haven't got video, so we don't use it), the flow of the game is totally different with no visual cues and it's more challenging for quieter players to become involved in games that are mostly social RP encounters. Thus the games tend to be slower... with lots of pregnant pauses... Technically, running games isn't that much different, though the prep required to produce a visually exciting, interesting game is considerably more, especially if you produce it yourself. Many pre-made scenarios are available for "Common, popular systems" = aka D&D 5th, with very few others having only a handful with "complex systems" .. again Pathfinder and Call of Cthuhlu. There are more for Fantasy Grounds, but using that isn't as accessible, or affordable. The one advantage for GM's, is that there is a huge selection of "Youtube" videos to help, tech-phobic people (like me... )... My game, although it is set on Poseidon, doesn't use BP rules. As much as I would like to and know there is a Roll 20 character sheet available for BP.. I choose to run it using the 2d20 system instead, which mechanically is easier to use "virtually" (Mainly due to the interpretation and application of skill task difficulties). I provide the players with PDF copies of pre-gen characters... and only damage, conditions and resources are recorded using the characters in-game bio. Game-wise, the setting is much the same as BP, but with the addition of some "Cthulueque" factors, Incorporate "Blurring" and some tech-paralysis (due to a AI "plague"). The background is essentially a mish-mash-up of Blue Planet, with elements from Mutant Chronicles and Eclipse Phase...
|
|
|
Post by Pawel on Jan 21, 2021 13:08:07 GMT
Nice analysis of the online RPG pros and cons, mate. Certainly very informative for a retro living room-only ttrpg guy like me. Cheers for that. Whoa, what an intriguing mashup there. Eclipse Phase setting goes parallel enough with Blue Planet and Cthuluesque stuff can be woven into Creators & Aborigine/Nereid themes well enough, I reckon. But Mutant Chronicles? Wow. That's a WW1 dieselpunk version of WH40K, yeah? Or do you just take the mutants & Dark Symmetry horror themes out of it?
|
|