mrgroknroll
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Mild mannered middle-aged male mammal.
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Post by mrgroknroll on Jun 4, 2024 17:37:16 GMT
And now I'm obviously wondering: Are there hard (or soft) system limits for Blue Planet: Recontact and what are they? Might be useful to know for creating our own scenarios, adventures and campaigns.
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Post by Pawel on Jun 4, 2024 18:05:59 GMT
And now I'm obviously wondering: Are there hard (or soft) system limits for Blue Planet: Recontact and what are they? Might be useful to know for creating our own scenarios, adventures and campaigns.
Oh wow, that's some very involved/in-depth analysis of our hobby! Admittedly, I might not be qualified to participate in such a mechanics-heavy discussion, but I'm pretty sure the narrative aspect of the Recontact mechanics puts it deep in the "soft" end of this particular spectrum. There's quite a difference between losing 4 HP and getting a "Twisted leg" tag. Having said that, Blue Planet is a hard sci-fi, so mature/sober/realistic approach to various challenges is encouraged, I'm quite sure. So yeah, half your health is gone? You will choose to be careful because your Tags are telling you you're in pain, you're slower, your hands are shaking, you're distracted, etc.
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mrgroknroll
Full Member
Mild mannered middle-aged male mammal.
Posts: 58
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Post by mrgroknroll on Jun 4, 2024 19:39:55 GMT
The Alexandrian is often vey in-depth But - as I aid - lots of really good advice there. Often on the surface about DnD, but most of it is applicable to any system, I think. When I have my hands on the full system, I'll hopefully remember to re-check this post myself. I don't pretend to be able to do this kind of analysis, but thinking about the limits (and assumptions) of the game system might be a good exercise for me when creating an adventure.
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Post by Pawel on Jun 4, 2024 19:56:26 GMT
The Alexandrian is often vey in-depth But - as I aid - lots of really good advice there. Often on the surface about DnD, but most of it is applicable to any system, I think. When I have my hands on the full system, I'll hopefully remember to re-check this post myself. I don't pretend to be able to do this kind of analysis, but thinking about the limits (and assumptions) of the game system might be a good exercise for me when creating an adventure. Oh yeah, these are important gameplay aspects to be kept in mind when planning - and later moderating - the pace/flow of the sessions and some of their milestone crisis scenes.
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Post by michaelsd on Jun 4, 2024 20:13:09 GMT
I am not sure I can contribute to this question as I do not understand the purpose of the limit's determination. What is stopping the GM to give out clues for free in a Bumshoe system if the players are stuck and low on points? Also the GM can give and take away, so limits as such is always the GM. Dune RPG has very limited advancement, but I would not say it is a limit, but a feature as it channels the advencement into the player's House/Empire.
But let's try. If I understand correctly limits in BP would be wounds/healing, stress points and equipment use/wear.
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mrgroknroll
Full Member
Mild mannered middle-aged male mammal.
Posts: 58
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Post by mrgroknroll on Jun 4, 2024 21:13:16 GMT
I am not sure I can contribute to this question as I do not understand the purpose of the limit's determination. What is stopping the GM to give out clues for free in a Bumshoe system if the players are stuck and low on points? Also the GM can give and take away, so limits as such is always the GM. Dune RPG has very limited advancement, but I would not say it is a limit, but a feature as it channels the advencement into the player's House/Empire. But let's try. If I understand correctly limits in BP would be wounds/healing, stress points and equipment use/wear. One purpose - as I understand it - of determining the limits of the system is exactly that: Do I need to houserule or fudge things to play the adventure I imagine?
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Post by michaelsd on Jun 5, 2024 0:24:20 GMT
Hmm, that I can contribute even less, sorry. My imagination is waaaay to big to determine all it's limits... ?(
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Post by neil on Jun 5, 2024 10:44:08 GMT
I don't think the system enforces any hard limits. The closest you get is the piling up of Tags for injuries and other situational effects that will erode effectiveness. But those mostly come from fictional positioning, and so can therefore be addressed by in-fiction actions. The exception is death and incapacitation, but that happens stochastically rather than being a resource that's depleted.
If you get tired, take a rest or fire up your multiglands. If equipment's broken or depleted, stop and repair or refill it.
The nearest you get to a limited resource is the Strain pools, but those just increase your effectiveness a bit rather than stopping a character engaging with the game at all.
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