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Post by Pawel on Oct 1, 2022 16:24:30 GMT
Hey fellow mammals, October Kickstarter update is now on! We have a mouth-watering preview of neil 's ERT campaign template. Looking absolutely awesome, neil ! The Outback map is now ready, so all naming pledge tier backers are encouraged to review it and contact Biohazard Games via the Kickstarter messaging service. And check out this gorgeous piece of Whalesong Theogony art:
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Post by Pawel on Oct 1, 2022 20:28:39 GMT
Ha, neil, you weren't lying about those moral choices. The hooks in the Shenley ERT campaign template are full of hard decisions. Very nice work! Excited to see deep cut references there, from Frontier Justice!
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Post by michaelsd on Oct 1, 2022 21:01:19 GMT
Majestic picture! The nodes (?) are small, but excellent additions.
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Post by neil on Oct 2, 2022 10:30:53 GMT
Ha, neil , you weren't lying about those moral choices. The hooks in the Shenley ERT campaign template are full of hard decisions. Very nice work! Excited to see deep cut references there, from Frontier Justice! Thanks! I'm glad you liked it. I like the "first responder" premise as a basis for games. It's full of action and adventure, real life-and-death decisions, and nothing is necessarily straightforward. It's a refreshing change from the murder-hobo default of many games. When I playtested the campaign frame, we all had a lot of fun dealing with the rescue scenes, and the fallout of the results. (Zelma turned into a bit of an inept villain in our game, trying ever-more-desperate actions to get out of debt). I think the "campaign frame" idea was a stroke of genius by Jeff, to show off different ways of engaging with the setting. The ones we've seen have all been very different and will give a wide range of play experiences. I wish more games would do similar, answering the question of "what do we do here?"
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Post by Pawel on Oct 2, 2022 12:22:17 GMT
Oh yeah, it's an awesome addition to the books. Some RPGs sort of do it this way, usually focusing on one or a few campaign concepts, but not many RPGs will have a setting as rich as BP, allowing for a spotlight to be shone on a dozen different ways to play them.
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Post by neil on Oct 2, 2022 21:18:41 GMT
Majestic picture! The nodes (?) are small, but excellent additions. Cete bodypaint seems to be no longer a thing. Then again, for people that use echolocation perhaps more than sight, colour-based body mods may not make that much sense. On the other hand, what do cetes do as decorative bodymods, like tattoos? Piercings on fins and the like. Perhaps sub-dermal implants that make patterns and are quite obvious to echosense, but subdermal so they don't affect streamlining. But back to the picture, nice to see CICADAs in the mix as well!
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Post by Pawel on Oct 2, 2022 21:42:00 GMT
Majestic picture! The nodes (?) are small, but excellent additions. Cete bodypaint seems to be no longer a thing. Then again, for people that use echolocation perhaps more than sight, colour-based body mods may not make that much sense. On the other hand, what do cetes do as decorative bodymods, like tattoos? Piercings on fins and the like. Perhaps sub-dermal implants that make patterns and are quite obvious to echosense, but subdermal so they don't affect streamlining. But back to the picture, nice to see CICADAs in the mix as well! Hehe, there are some mentions in the books here and there, like the Chromatophoric Pigmentation biomod that, when the user partakes in some baggies, changes a cete into a floating Christmas Tree.
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Post by lupmet on Oct 3, 2022 7:17:05 GMT
I think it makes sense to use "tattoos" that are visible in echolocation but I would believe that quite many cetes will give up on the bipedal mammal's complete inability to distinguish between two cetes and will probably get coloured tattoos as well. Those land-dwellers can be pretty stupid...
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Post by lupmet on Oct 3, 2022 7:23:16 GMT
Oh yeah, it's an awesome addition to the books. Some RPGs sort of do it this way, usually focusing on one or a few campaign concepts, but not many RPGs will have a setting as rich as BP, allowing for a spotlight to be shone on a dozen different ways to play them. I completely agree to this; Blue Planet is a very rich setting and all the writing invites exploration of all aspects of it. The books contain information on all the aspects. It is just sad that so many other games focus on, as you said, a few campaign frameworks and really don't give support or information about the other parts. The group is left to invent all aspects of e.g. courtly procedures themselves, which I think is way too much work for most. It is not only about giving information but also to inspire to explore it, and Blue Planet achieves both!
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Post by Pawel on Oct 3, 2022 9:11:30 GMT
Oh yeah, it's an awesome addition to the books. Some RPGs sort of do it this way, usually focusing on one or a few campaign concepts, but not many RPGs will have a setting as rich as BP, allowing for a spotlight to be shone on a dozen different ways to play them. I completely agree to this; Blue Planet is a very rich setting and all the writing invites exploration of all aspects of it. The books contain information on all the aspects. It is just sad that so many other games focus on, as you said, a few campaign frameworks and really don't give support or information about the other parts. The group is left to invent all aspects of e.g. courtly procedures themselves, which I think is way too much work for most. It is not only about giving information but also to inspire to explore it, and Blue Planet achieves both! It's always amused me that a lot of RPGs have to squeeze their settings hard in order to present their players with some variety of choice. Whereas in Blue Planet people be like "OMG, this is too much! Help us choose!" But the result of this is a very exciting addition to the books. Those campaign templates are shaping up awesomely!
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