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Post by neil on Apr 23, 2021 20:19:56 GMT
Thanks for the comments. The basic idea is recycled from a succesesful Mindjammer / Thunderbirds campaign I did at the local club. (We started by dealing with an experimental nuclear power plant that was about to blow up a university and most of a city, and finished by diverting lava flows away from some houses and a nature reserve for endangered birds.) The Incorp angle gives some context and complexity to the "rescue of the week" core, meaning there's some carry-over from rescue to rescue, and the players need to think about more than just the immediate problem. It's similar to wrapping a quest structure around a dungeon crawl. Rescue is also a change from the crime/espionage/paramilitary activity that's standard for a lot of RPGs, and in a lot of Access Denied ideas in BP. My gaming tastes have moved away from destruction and dominance. As for writing it up... yeah. Lovely idea. Finding the time is the hard bit. Perhaps it's a game to offer at the club when some draft rules become available. The Emergency Response Teams in the BP setting are intended to support just this kind of rescue operations campaign. I definitely want to include one in the archetypes. Happy to talk, if you'd like. I have ideas on how it could work both mechanically and in the situation. As I said, it's one I could see offering at the local club for some play.
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Post by neil on Apr 24, 2021 8:34:22 GMT
Many of these are on the list! Here are the options I have been sharing with freelancers as we consider assignments. On reflection, one that's missing from the list: Long John prospectors. There's stuff happening in the wilderness, the struggle to build a new town near the LJ fields, the challenge of imposing order on the lawless, shortages of supplies and the hard decisions that forces, the threat of Incorps wanting to take over, issues around how much the Incorps will pay for raw LJ (they're they only ones who can refine it), Wardens getting involved to curb the worst of the destruction during the mining, Gorshkovs and/or NGC wanting their cut, Native rights protestors and the odd BWC or Poseidon First action. Media models: Deadwood TV show, Apocalypse World game (for the struggle of building something good in somewhere inhospitable).
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ronix
New Member
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Post by ronix on Apr 26, 2021 20:51:36 GMT
We once played a small fun campaign where the characters were part of a film crew (socially capable media star in front of the camera, camera person/tech, body guard type, native guide).
Unfortunately, the film crew crashed somewhere and was rescued by a friendly native who acted as guide (that was my character). It was a really nice introduction on Posseidon, slowly sailing back to civilization (Haven) and having to handle all sorts of trouble on the way (dangerous wildlive, storms, pirates, frontier outposts). So it was kind of a waterborne road movie/Western/wilderness survival crossover.
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Post by Pawel on Apr 26, 2021 21:45:00 GMT
We once played a small fun campaign where the characters were part of a film crew (socially capable media star in front of the camera, camera person/tech, body guard type, native guide). Unfortunately, the film crew crashed somewhere and was rescued by a friendly native who acted as guide (that was my character). It was a really nice introduction on Posseidon, slowly sailing back to civilization (Haven) and having to handle all sorts of trouble on the way (dangerous wildlive, storms, pirates, frontier outposts). So it was kind of a waterborne road movie/Western/wilderness survival crossover. Sounds like a great introductory session!!
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Post by Admin on Apr 27, 2021 16:14:25 GMT
Many of these are on the list! Here are the options I have been sharing with freelancers as we consider assignments. On reflection, one that's missing from the list: Long John prospectors. There's stuff happening in the wilderness, the struggle to build a new town near the LJ fields, the challenge of imposing order on the lawless, shortages of supplies and the hard decisions that forces, the threat of Incorps wanting to take over, issues around how much the Incorps will pay for raw LJ (they're they only ones who can refine it), Wardens getting involved to curb the worst of the destruction during the mining, Gorshkovs and/or NGC wanting their cut, Native rights protestors and the odd BWC or Poseidon First action. Media models: Deadwood TV show, Apocalypse World game (for the struggle of building something good in somewhere inhospitable). This would be exactly my jam!
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Post by Admin on Apr 27, 2021 16:16:01 GMT
We once played a small fun campaign where the characters were part of a film crew (socially capable media star in front of the camera, camera person/tech, body guard type, native guide). Unfortunately, the film crew crashed somewhere and was rescued by a friendly native who acted as guide (that was my character). It was a really nice introduction on Posseidon, slowly sailing back to civilization (Haven) and having to handle all sorts of trouble on the way (dangerous wildlive, storms, pirates, frontier outposts). So it was kind of a waterborne road movie/Western/wilderness survival crossover. Love it!
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Post by doublea on Apr 27, 2021 22:07:04 GMT
One of my group's more odd games started out as a Salvor crew, freelancers hired to salvage what they could from wrecks. It had a lot of wild spinoffs until they were able to buy their own orbit capable craft and they started doing Space Salvage operations! ...I took some liberties I admit, but I had just seen this animated movie called 'Memories' which had a vignette about a space salvor crew and my brain ran with it hard. Another mini-campaign literally ended up centered around one of my players who created a investigative journalist, and everyone else basically wrote up his...hmm, 'crew' I guess? That was a really fun one.
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