|
Post by starkiller on Sept 26, 2019 20:36:33 GMT
Just for curiosity what sort of new tech and what upgrades of the tech of the old version of the game will be in this new edition? Especially I’d like to know in what way the advances of real wold science have colored your vision of the tech used in the world of 2199. Also there will be new genetic redesigns in this new edition?
|
|
|
Post by Admin on Apr 23, 2021 17:50:44 GMT
Just for curiosity what sort of new tech and what upgrades of the tech of the old version of the game will be in this new edition? Especially I’d like to know in what way the advances of real wold science have colored your vision of the tech used in the world of 2199. Also there will be new genetic redesigns in this new edition? Wow, that's a big question. The main intent is to bring thing more in line with what we know - mostly in terms of compact functionality, computing, robotics smart materials and small scale manufacturing. I think we were not ambitious enough with the future capacities of various technological threads. There will be at least one new redesign in the canon - the "skink." A more durable, faster healing hybrid.
|
|
|
Post by neil on Apr 23, 2021 20:36:40 GMT
From a computing perspective, more capable Gremlins is the obvious way forward, including software agents that act on your behalf, perhaps anticipating your needs and putting things in place for them (much like a capable executive assistant).
Lots of drones and drone swarms too. Surveillance and delivery are the obvious roles.
Combat with high-tech people gets deadly, when everyone has a smart gun and all the bullets are self-guiding. (US Army is already testing self-guiding sniper bullets.) Hook those into a swarm of small surveillance drones for precision-guided indirect fire in every soldier's hand... A team of half-decently equipped soldiers will annihilate you before you even know they're in the area.
Things like autopilots where good to stat up in BPv2 as having high Aptitudes but low Skill. They were superb in good conditions, but as soon as things became complex, you wanted a human with a real depth of skill.
|
|
|
Post by Pawel on Apr 23, 2021 21:10:50 GMT
One of the areas that might be a bit tricky to review and expand, but perhaps worth a look, is the "what happens when things break and my parcel is delayed/sunk".
On one end of the spectrum we have awesome super smart tech. On the other - survival last resort tools. There's usually plenty in the middle. [the following sentence only relates to the parts of Europe I personally experienced:] In our current huge communities, saturated with stockpiled skills and resources, things rarely go fully shit. If there's a 3 day long powercut, we have fun lighting our houses with candles.
On Poseidon things go shit regularly, and it can be a truly epic pile of feces. So I think that during the tech review it's of course important to try and push the super awesome end of the spectrum further, but let's also not forget the reliable outdated stuff that you reach for when things don't go according to plan. Just an angle to consider.
|
|
|
Post by neil on Apr 24, 2021 7:58:19 GMT
On Poseidon things go shit regularly, and it can be a truly epic pile of feces. So I think that during the tech review it's of course important to try and push the super awesome end of the spectrum further, but let's also not forget the reliable outdated stuff that you reach for when things don't go according to plan. Just an angle to consider. That's a good point. I can see a lot of things being made as "outback ready", with simple and easy-to-repair construction. Exposed bolts and screws. Spare parts in little compartments inside the case. Smart devices that have a fallback, manual-operation mode. I'll go the other way too. Native catamarans with self-calibrating auto-pilots and auto-sail-trimmers bolted on. Wood-burning stoves with a thermocouple and fan attached, to give the most efficient and controllable cooking.
|
|
|
Post by starkiller on Apr 24, 2021 18:36:03 GMT
Can’t wait to read what speculative tech you have imagined, imho you really nailed some tech trends in the previous editions, that’s an incredible difficult thing to do.
|
|
|
Post by neil on Apr 25, 2021 11:05:14 GMT
Another couple of thoughts. Flat-pack construction drones. You buy a box of "joints" (electric motor, sensors, perhaps a hydraulic system or two) and some plans. Using a supply of thick industrial bioplastic sheets, you use a 3ax or laser cutter to cut out the panels that make the various sections of limb. Assemble it with some standard bolts, let the controller learn the precise geometry of what you've bodged together, and you've got a half-decent construction drone. It won't be as good as a bespoke one, but it's perhaps easier to use on the frontier. Repair is easy enough, and you could probably use wood in place of some of the bioplastic. The " Me-Arm" is the kind of aesthetic I was thinking of. Another one, glancing at the entry for Poseidon trilobites. You just know that some eccentric uncle will get fed up with the juvenile "roach" infestation every spring, so they've decided to do something about it. They get a small drone, train a vision system, and mount a taser-like thing on it. It wanders around, hunting and zapping roaches when they appear. But the AI's not that great, so it also targets pet rumble bees, tree stumps, and people's feet. But it'll work better after just a little bit more tinkering!
|
|
|
Post by Pawel on Apr 25, 2021 11:29:02 GMT
Oh wow, these are sweet! Eccentric uncle tech deserves a chapter in any self-respecting equipment guide!! Neil, these would be awesome for the Undercurrents board (which I'm hoping to put up today), if you decided to reshape the text from its current idea paragraphs format into full product format as seen in Player's Guide and Fluid Mechanics. If you feel like it, of course!
|
|
|
Post by starkiller on Apr 25, 2021 17:54:16 GMT
I think that AR glasses or implants should be a major thing, many newcomers should be extremely reliant on it and on strong/fast/easy accessible brandwith, and on Poseidon is a luxury outside the main settlements. Also ad-hoc distributed network for subcultures (ex. Native activists, insurgents, newcomer etc) could be a part of the setting.
|
|
|
Post by forgottenlore on Apr 25, 2021 18:14:26 GMT
Yeah, AR rigs with flora/fauna identification apps (of varying quality and accuracy) should be pretty ubiquitous for newcomers (and a sure sign of a newb to all natives).
|
|
|
Post by Pawel on Apr 25, 2021 18:27:32 GMT
It's such a staple of the genre, isn't it? In cyberpunk in general, AR glasses or visors or cybereyes are so pervasive they're not even a fashion statement - they're practically digital underwear. And you're absolutely right, I think! Constant, comfy access to information is a must. ...I mean, I wouldn't mind that even nowadays! I keep bumping into things while walking around with my iPhone out. Come to think of it, users with neural jacks or those wearing 'trodes get the AR treatment from their VIs (used to be called bodycomps). Which also brings a question - will we see a design upgrade of the 'trodes? It's such a common wearable, so very practical. And if there's one area of rapid tech improvement that seems to be trumping all others, it's users' comfort.
|
|
|
Post by starkiller on Apr 25, 2021 18:49:00 GMT
Another use of AR could be in the DIY field, using tutor software to help non professional people to build things that they need superimposing instructions on the materials to be assembled. With a 3D printer, some tools, decent blueprints and appropriate software even a colony which lacks a tech-savvy colonists could go a long way in the road to self sufficiency.
|
|
|
Post by Pawel on Apr 25, 2021 19:02:26 GMT
Another use of AR could be in the DIY field, using tutor software to help non professional people to build things that they need superimposing instructions on the materials to be assembled. With a 3D printer, some tools, decent blueprints and appropriate software even a colony which lacks a tech-savvy colonists could go a long way in the road to self sufficiency. Finally, finally a way for me to defeat IKEA!! Yes please, more of that! A combination of AR interface, limited self-learning assistance software and a 3D fabricator can change even a hopeless case like myself into a self-reliant frontier settler!! I might also need some health & safety Programmed Reflexes. Something that would ensure I won't drop stuff on my feet, lift heavy loads incorrectly or end up burning my hands or eyes with a chemical torch.
|
|
|
Post by neil on Apr 25, 2021 20:19:07 GMT
Another use of AR could be in the DIY field, using tutor software to help non professional people to build things that they need superimposing instructions on the materials to be assembled. With a 3D printer, some tools, decent blueprints and appropriate software even a colony which lacks a tech-savvy colonists could go a long way in the road to self sufficiency. Combine that with a flat pack construction remote, and you've got essentially self-assembling items. The item to be assembled sends it's instructions to the remote, and of they go.
|
|
|
Post by Pawel on Apr 26, 2021 9:11:58 GMT
Awesome work on that Undercurrents entry for the Flat-pack utility robot, neil!! I love it!! I think it's a great addition to the selection of remotes and drones present in the books. Many thanks for taking the time to add your creation there! Please keep them coming, when you have spare time and feel like it.
|
|