grodog
Junior Member
Posts: 37
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Post by grodog on Jun 2, 2019 2:21:34 GMT
Jeff---
How do you envision the world view and history of the Blue Planet setting changing as you further extend its ficitonal future?---or, will the baseline setting and timeline of 2199 remain the same as in BP v1 and v2, with only the system/mechanics changing?
Allan.
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Post by Admin on Jun 2, 2019 3:56:03 GMT
The setting was always intentionally full of conflict and poised on the edge of big changes to provide as much storytelling inspiration and fodder as possible. That said, we had always intended to advance events in subsequent books, but never made it to those titles in the original line. Recontact will therefore start in the same place, but the first supplement will advance the timeline. The Sierra Nueva war is heating up and that conflict will drive a lot of the background events. There are loud native calls for an independent Poseidon and powerful Incorporate forces arrayed against such a possibility. The GEO and newcomers will be caught in the middle and the aboriginals might finally have to take a stand.
Regarding what happens after this, I can only say no one has ever asked me why there is only the one wormhole...
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Post by Pawel on Jun 2, 2019 6:31:37 GMT
The one book I felt we always missed in our BPv2 collection was The World Of Hurt. This is by all means the game about Poseidon <3 but I hope one of the planned v3 sourcebooks will show us in detail just how badly screwed up Earth still is in 2199.
Aw gawd, that first supplement you've described sounds amazing!! <3
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Post by PauloftheManCave on Jun 2, 2019 22:05:00 GMT
Great point - I was always interested in how Humanity harvested resources elsewhere in the Solar System to feed the thirst of Earth. I envisioned a small army of belters and miners sending streams of materials back from the asteroid belt and other areas - very much like we saw in the series The Expanse.
It would be cool to run a small adventure sequence for a group trying to escape that kind of background so they could get to Poseidon and start a new life, only to find that some things hadn’t changed...
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Post by Admin on Jun 3, 2019 4:03:35 GMT
The one book I felt we always missed in our BPv2 collection was The World Of Hurt. This is by all means the game about Poseidon <3 but I hope one of the planned v3 sourcebooks will show us in detail just how badly screwed up Earth still is in 2199. Aw gawd, that first supplement you've described sounds amazing!! <3 I would love to see that book happen as well. We had actually always planned for it to be a standalone game, and I still think that would be cool.
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Post by Pawel on Jun 3, 2019 5:14:47 GMT
Woohoo, perfect! That sounds amazing. Can't wait!!
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Post by grinnenbaeritt on Jun 10, 2019 13:47:33 GMT
I've always considered Blue Planet and it's principal planet, Poseidon as being a sandbox campaign. It's interesting to have an "Alternative Start Progression" though, where things have moved on.
Whether this should be the premise on an entirely different range of published materials is another matter though. What I'd like to see is a progressive timeline, where the Moderators have a choice from a variety of "Eras" or "What if" scenarios when the campaign starts. Admittedly, most good moderators will instinctively do this and from there on their adventures may very well quickly deviate from an "Official Timeline/Setting".
I've been toying with, and using, several settings and indeed systems with my own ideas about a campaign. The systems ALL have elements that intrigue me and that are different enough that they might form a campaign in themselves.
Basic Premise: A wormhole(ancient gate) is found, people go through, find a planet, settle on it, then discover that the wormhole (ancient gate) is either performing erratically or the systems are malfunctioning, then they and their home are cut off from each other.
Expanded Premise: The Home world suffers a meltdown, economic, environmental or cultural/technological and ceases to be habitable for a combination of these reasons. The end result, is that the survivors are cut off from each other and the human race then splits into factions.
This isn't exactly "new", several systems cover the same sort of ground, though they usually have one defining theme. My campaign ideas took a bit of each, linked bits together to make a useable whole.
The systems settings were: Blue Planet RPG (v1 &2 ), Posiedon RPG. Mutant Chronicles (2d20) and Eclipse Phase. Basically, both the planets Poseidon and Earth are both now Ocean worlds (but Earth is flooded, irradiated and it's remaining population forced to live deep in the oceans). Humanity has, for the most part accepted a Transhuman/bio-modded existence, with the bulk now living in space (Space Stations, asteroids).
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Post by Admin on Jun 11, 2019 20:59:35 GMT
You make some great suggestions. At this time however, we are not looking to re-invent the waterwheel so to speak. We want to keep what's best about BP, update some essential elements and modernize the mechanics. We will be moving the timeline forward in subsequent books to get to a new era in the game.
I have always wanted to write a campaign book that spans the Abandonment - so groups can roleplay the early days, and subsequent fallout - of the Athena Project.
J-
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Post by Pawel on Jun 11, 2019 21:11:47 GMT
This world has lived in our heads and our hearts for so long, it's going to be amazing to see it evolve and go forward a bit. I personally just hope the timeline doesn't advance too much, as I'm very attached to the way things are on Blue Planet. 2199 is totally on the brink, so it's going to be awesome to see the powder keg blow up - but can you give us a bit of a spoiler maybe? How far into the future do you reckon you'd like to push the future books?
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Post by Admin on Jun 16, 2019 16:35:06 GMT
That will ultimately depend on customer support - how many books we make would ultimately depend on how many we sell - but the first jump will only be a few years, with events in the Sierra Nueva Cluster and beyond developing fast.
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Post by Pawel on Jun 16, 2019 17:41:44 GMT
Go get them, Bataku!! Very much intrigued and looking forward to learning how the Aborigines will factor in this. They must be one of the most awesome alien races ever to feature in an RPG book!
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Post by Admin on Jun 19, 2019 2:53:05 GMT
Let's just say...prominently.
J
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Post by Pawel on Jun 19, 2019 6:42:35 GMT
Hehee, awesome!
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Post by andywhincup on Jun 28, 2019 12:51:09 GMT
The setting was always intentionally full of conflict and poised on the edge of big changes to provide as much storytelling inspiration and fodder as possible. That said, we had always intended to advance events in subsequent books, but never made it to those titles in the original line. Recontact will therefore start in the same place, but the first supplement will advance the timeline. The Sierra Nueva war is heating up and that conflict will drive a lot of the background events. There are loud native calls for an independent Poseidon and powerful Incorporate forces arrayed against such a possibility. The GEO and newcomers will be caught in the middle and the aboriginals might finally have to take a stand. Regarding what happens after this, I can only say no one has ever asked me why there is only the one wormhole... I always liked that the setting was poised on the edge of conflict, and that it was then up to individual groups which of those conflicts they zoomed in on and played with. I'm a little wary of progressing the setting post-publication: you can get yourself tied in all sorts of White Wolf style knots that way. I'd prefer something more fractal where supplements offer a closer focus and greater detail on aspects of the setting, whilst trying not invalidate anything that's already out (or risking doing the same to people's games). but that's my couple of scrip-worth
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Post by grinnenbaeritt on Jun 28, 2019 16:57:16 GMT
The setting was always intentionally full of conflict and poised on the edge of big changes to provide as much storytelling inspiration and fodder as possible. That said, we had always intended to advance events in subsequent books, but never made it to those titles in the original line. Recontact will therefore start in the same place, but the first supplement will advance the timeline. The Sierra Nueva war is heating up and that conflict will drive a lot of the background events. There are loud native calls for an independent Poseidon and powerful Incorporate forces arrayed against such a possibility. The GEO and newcomers will be caught in the middle and the aboriginals might finally have to take a stand. Regarding what happens after this, I can only say no one has ever asked me why there is only the one wormhole... I always liked that the setting was poised on the edge of conflict, and that it was then up to individual groups which of those conflicts they zoomed in on and played with. I'm a little wary of progressing the setting post-publication: you can get yourself tied in all sorts of White Wolf style knots that way. I'd prefer something more fractal where supplements offer a closer focus and greater detail on aspects of the setting, whilst trying not invalidate anything that's already out (or risking doing the same to people's games). but that's my couple of scrip-worth I think it's safe to do so, based upon the premise that the progression is set out like a "What if " scenario... each could then use the original setting as a starting point, but then details the possible campaign progression from a very specific even/location/organisation. Thus rather than a specific THIS IS WHAT IS GOING TO HAPPEN TO THE WORLD book ... we have a "THINGS THAT COULD HAPPEN" books, with lists of scenario ideas based upon those possible futures. The detail that the BP setting has is it's strength, if it has a weakness it's the lack of fully fledged campaign scenarios, rather than one-shot scenario ideas. Providing a guide to alternate time-lines, and scenarios based upon them, allows both additional focus on a specific area or organisation, since the focus will be at the start of that time-line. Because there is that focus, it becomes useful to all time lines and even those GM's that choose not to follow them... because it expands on the detail at the start.
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