I've got to say the Tracks and Ties system is just really cool. I love designing relationships with the other PCs as part of character generation, really fleshes out the group dynamic right from the get-go!
I hope that the character generation system in the full version has some sort of throwback to the v1 / v2 system where you built your character by building their past - like, selecting origin, background, professional packages. It looks like there's something very similar looking at the pregens, and I loved the feel that when you finished your sheet you had a -history- built in, which emerged just by going through the process.
It's in there 100%! In fact it's baked into the character sheet. Each skill set has a "source" - origin, background, profession, etc, - and is intended to be inspired by/linked to that part of the character's life.
That's actually why the challenge trait is not included in the quickstart - I have yet to decide how best to track/impose it in play. Any suggestions?
It's a neat idea. There are a bunch of systems that use negative traits as 'generators' for some sort of game-consumable resource. Burning Wheel / Mouse Guard uses a clever system where every trait can -either- give you an advantage or disadvantage; however if you use it as a disadvantage it gives you a bonus to be used in the future, as opposed to in the moment. Similarly....ah, my memory is failing on where this comes from, but I recall another system where if you 'activate' your character's flaw you can get a bonus to a later roll as well. The actual mechanics are failing me though it sort of requires some sort of 'resource' economy on the character sheet.
Post by grinnenbaeritt on Aug 14, 2019 17:10:07 GMT
The 2d20 system uses "Flaw Activation", but gives a bonus for a future test.
It could be that simply activating it, gives the same bonus (like the others) but comes with a price..?
As for using Two attribute bonuses... again you could allow it to double the bonus, but at a price. Might be easier to allow one only though, it might slow the game down as players try and claim two all the time.